Understandably, players are probably not invested in this kind of feature because of the mediocre gameplay experience, abysmal localization direction, and other egregious issues in SOLO that are the meat and potatoes of MMORPGs. That is, until I discovered the Picture Style feature in the top left corner of the screen that convinced me to flip between preset color filters mid-gameplay to make beautiful sights breathtaking. Upon trying the game out recently, I was perfectly content with the visual spectacle of SOLO after fiddling around with the graphics settings. There is no shortage of moments to stop and take a snapshot with your character even them as your vehicle for exploring this blooming world is a fantastic set piece to bring the image together. Notably, its biomes are eye-catching appearing as luscious ravines, snowcapped mountains, eventide cities, and isolated isles fixed before a gleaming moon. Today, I'm focusing on an in-game color filter system in a title viewed as one of the most "beautiful MMORPGs" to come out West last year. Last week, I led us through LotRO's subtle quest design and how it immerses players committed to reading the logs. Welcome to the ninth installment of the Game Design Spotlight, a weekly piece where I examine the design elements of various parts of an MMO, such as the overall design of a game world and glitchy house decorating systems.
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